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Mesh Object has an invalid Indices value in a Memory Snapshot of a Playe...
Reproduction steps: 1. Open the attached "TestPrebakeMeshCollider" project 2. Build and Run 3. While the Build is running, go bac... Read more
Memory Profiler - Bug - <No name> in Graphics (Estimated)
As reported here: https://unity.slack.com/archives/C02TAM0JG9F/p1705645882898359 We look to be showing <no name> in Graphics Esti... Read more
Memory Profiler - Session groups unfold automatically at any given time
*Current behaviour:* The session list unfolds completely when the following happens: * When the focus shifts to UnityEditor. In ... Read more
“Opening snapshot” window stuck on "Crawling GC handles" process when op...
How to reproduce: 1. Open the “Blank22-3-8“ project 2. Open the Memory Profiler (Window > Analysis > Memory Profiler) 3. Select t... Read more
Memory Profiler captures unknown memory when capturing in a Headless build
Reproduction steps: 1. Open the attached “Test Project” project 2. Open the Build Settings window (File > Build Settings) 3. Sele... Read more
Memory leak when interacting with the Memory Profiler while a Snapshot i...
Reproduction steps: 1. Open the "IN-56609.zip" project 2. Open "Scenes/SampleScene" 3. Open the Profiler (Window -> Analysis -> P... Read more
Memory Profiler - Memory Map seems to be using a lot of Memory up on the...
It seems using the Memory Map looks to use a lot of system memory up: 1. Download the snapshot [from here|https://drive.google.co... Read more
A texture referenced by a Static struct is reported as an "Unused Loaded...
How to reproduce: 1. Open the user-attached project “TestStaticReference” 2. Click “Build Settings” and check the “Development Bui... Read more
Memory Profiler tooltip for dropdown for changing the contributed memory...
Reproduction steps: 1. Open the attached project “MemoryProfilerBug“ 2. Open the Memory Profiler (Window>Analysis>Memory Profiler)... Read more
Bar diagrams are not displayed when using Memory Profiler Module in Prof...
Reproduction steps: 1. Open the attached project “MemoryProfilerBug“ 2. Open the Scene “Assets/Scenes/SampleScene” 3. Enter the P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type