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Animation Rigging fails when GameObjects with Skinned Meshes are not dir...
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. In the Hierarchy window, select the GameOb... Read more
IK target and hint GameObjects are not set up automatically when using "...
Reproduction steps: 1. Open the “IK_setup_project.zip” 2. Open the “Procedural Walker” scene 3. In the Hierarchy window select th... Read more
GameObject is affected by damping and gets stretched while transforming ...
Reproduction steps: 1. Open the attached “Augmented Aquarium.zip” project 2. Open the “MechanicTesting” Scene 3. In the Hierarchy se... Read more
The Min Limit property of the Multi-Aim Constraint has no effect on a Co...
How to reproduce: 1. Open the “RiggMinLimit“ project 2. Open the “SampleScene“ 3. Enter Play Mode 4. Move the “Target“ GameObjec... Read more
Incorrect Bone Transform values are retrieved when getting them with Script
How to reproduce: 1. Open the attached user project “BugReporting.zip“ 2. Open the “SampleScene“ Scene 3. Enter Play Mode 4. Com... Read more
TwistChain constraint modifies GameObject's Transform when the rotation ...
Reproduction steps: 1. Open the attached project “TwistChainBug” 2. Open “Assets/Samples/Animation Rigging/1.1.1/Animation Rigging... Read more
[Animation Rigging] Gradual Offset in Rig Builder when Clips are Played ...
Steps to reproduce: 1. Open the attached user's project "Animation Rigging Constraints in Timeline - Gradual Offset.zip" 1. Open "... Read more
Orientation gizmo is not visible in the Editor
How to reproduce: 1. Open the user's attached project "KUN_procedural_animation.zip" 2. Open the overlay menu and make sure Orient... Read more
The model does not follow the aim when Rig is enabled
To reproduce: 1. Open the project “Test” 2. Enter Play mode 3. Toggle “Enable Rig” on 4. Move the Slider to any extremum Exp... Read more
Unity crashes when AnimationRigging is previewed in Timeline window
How to reproduce: # Open the user’s attached “RiggingCrash” project # Open the “2BoneIK” Scene # Select the “timeline” GameObje... Read more
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