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[XR][Android] Image effects are not rendering properly with single-pass
1) Download project, set up Singleppass stereo capable android device 2) Observe settings are set to Single pass and Daydream 3) Dep... Read more
Togging XRSettings.enable causes crash when going from True -> False -> ...
https://ono.unity3d.com/unity/unity/pull-request/69657 Read more
[VR][Cardboard/Daydream] LoadDeviceByName causes crashes on Cardboard/Da...
How to reproduce: Build and the attached project. Launch the app on a cardboard capable device. Expected Result: The app will cycl... Read more
[Android][Cardboard,Daydream] Black screen rendered with Single Pass ste...
How to reproduce: 1. Open the attached project 2. Build & Run to Android (make sure to have Single-Pass stereo rendering selected) ... Read more
[XR][Android] Graphics.Blit() does not render Image properly inside OnRe...
1. Open users attached project 2. Open "UI" scene, enter playmode and observe that the right and left Oculus icons are the same siz... Read more
Stereo Cameras are rotated individually instead of as a gameObject resul...
Steps to reproduce: 1. Download and open the latest attached project("Repro.zip") 2. Enter Playmode Expected result: cameras are r... Read more
[Android] [GearVR] When "Single Pass" Rendering is enabled Samsung Galax...
Reproduction steps: 1) Download and open QA attached project (own cloud link) 2) Build and run it on Samsung Galaxy Note 8 (with Qua... Read more
[iOS][Google VR] InputTracker.GetLocalRotationMagic in Window Mode gives...
Reproduction Steps: 1. Open "Google VR Rotation Error" 2. Build for iOS 3. Hold the device in portrait orientation 4. Select the top... Read more
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