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"Font.textureRebuilt" is not invoked when using "Font.RequestCharactersI...
How to reproduce: 1. Open project "UnityBugGetCharactersInTexture.zip" 2. Open "SampleScene" Scene and enter Play Mode 3. Observe th... Read more
Text is not displayed in builds when setting different fonts for differe...
Reproduction steps: 1. Open the attached 'LocalizationBugReport' project 2. Open the 'SampleScene' 3. Go to the 'Window -> Asset man... Read more
Font asset is re-imported and kerning values are set up each time when s...
How to reproduce: 1. Create a new empty project 2. Import the user's attached .ttf font asset 3. Go to File -> Build Settings 4. Swi... Read more
[TMP] Rect Transform value field slider sensitivity changes between inte...
Steps to reproduce: 1. Create a new project or open an existing one 2. Create a TMP Button GameObject 3. Select the created GameObje... Read more
SDF TMP fonts are rounder than in Source Font File
Reproduction steps: 1. Open the "1408011.zip" project 2. Open Assets > "t" scene 3. Select Game View and Observe fonts Expected res... Read more
[InputField][Legacy][Mobile] The caret & Soft keyboard shows up after ta...
How to reproduce: 1. Open the attached project 2. Build & Run project on any mobile device 3. Go to the UGUI scene (by tapping the "... Read more
Font.RequestCharactersInTexture loads surrogate pairs instead of glyphs ...
How to reproduce: 1. Open the attached project ("FontTest.zip") 2. Go to Window -> General -> Test Runner 3. In Test Runner, make su... Read more
[Text] [Font Rendering] GlyphHeight metric differs between Windows and m...
Reproduction steps: 1. Open the attached "FontBug.zip" project 2. Enter Play mode 3. Observe the Console Expected result: The logge... Read more
TMP Input Field submits empty string when a correction from Correction w...
Steps to reproduce: 1. Open the attached project "repro.zip" 2. Open Scenes/SampleScene 3. Set Computer's keyboard layout to Japanes... Read more
[Text] Unrecognizable character appears as invisible space
How to reproduce: 1. Open the user's attached project "1367548.zip" 2. Load the "SampleScene" Scene 3. In the Hierarchy view go to C... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type