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0
votes
Not Reproducible

[SpeedTree] Backyard Grass Desktop material is partly dark when previewi...

Speedtree Integration

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May 16, 2017

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Version/s: 5.6.0f3

To reproduce: 1. Open project attached by the user 2. Select backyard grass desktop material (Assets->Desktop_Ground_Cover_Package -... Read more

0
votes
Not Reproducible

[Metal][Deferred] Tree leaves are not rendered when using Deferred rende...

Speedtree Integration

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Feb 07, 2017

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Version/s: 5.6.0b7

Steps to repro: 1. Open attached project and 'bugMetalDeferred' scene on OSX (Metal); 2. Resize Game view tab; 3. Observe tree rend... Read more

0
votes
Fixed

[SpeedTree][GraphicsAPI] 'Internal: Possible leak' error after switching...

Speedtree Integration

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Feb 01, 2017

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Version/s: 5.6.0b6

Steps to repro: OSX: 1. Open attached project and 't10TreeShadows' scene; 2. Go to Edit -> Project Settings -> Player; 3. Uncheck ... Read more

0
votes
Won't Fix

[UI] Speed Tree preview is not updated after reseting tree prototype

Speedtree Integration

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Jan 24, 2017

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Version/s: 5.6.0b5

Reset changes in prototype is not applied to the speed tree preview Steps to reproduce: See attached gif or: 1. Download attach... Read more

0
votes
Fixed

[SpeedTreeSettings] 'desc.fadeData[i].transitionDistance > 0' assertion ...

Speedtree Integration

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Nov 07, 2016

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Version/s: 5.6.0a2

Steps to repro: 1. Open Unity; 2. Open attached project and 'test' scene; 3. Launch the scene. Actual result: 'Assertion failed on... Read more

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