Search Issue Tracker
[SpeedTree] Backyard Grass Desktop material is partly dark when previewi...
To reproduce: 1. Open project attached by the user 2. Select backyard grass desktop material (Assets->Desktop_Ground_Cover_Package -... Read more
[Metal][Deferred] Tree leaves are not rendered when using Deferred rende...
Steps to repro: 1. Open attached project and 'bugMetalDeferred' scene on OSX (Metal); 2. Resize Game view tab; 3. Observe tree rend... Read more
[SpeedTree][GraphicsAPI] 'Internal: Possible leak' error after switching...
Steps to repro: OSX: 1. Open attached project and 't10TreeShadows' scene; 2. Go to Edit -> Project Settings -> Player; 3. Uncheck ... Read more
[UI] Speed Tree preview is not updated after reseting tree prototype
Reset changes in prototype is not applied to the speed tree preview Steps to reproduce: See attached gif or: 1. Download attach... Read more
[SpeedTreeSettings] 'desc.fadeData[i].transitionDistance > 0' assertion ...
Steps to repro: 1. Open Unity; 2. Open attached project and 'test' scene; 3. Launch the scene. Actual result: 'Assertion failed on... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Highlighter.Highlight does not find window when using class name as window title
- Highlighter.Highlight highlights a different component when multiple components have the same property path
- Highlighter.Highlight does not find elements in an array or list when the array or list is collapsed
- [URP][NRP] RenderPass, BeginSubPass, and EndRenderPass errors are thrown when Native RenderPass is enabled
- D3D11 swapchain error pop-up appears and the Editor shuts down when Generating Lighting with Probe Volumes present