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Camera.Render throws "Screen position out of view frustum" error when pr...
How to reproduce: 1. Open the attached project's Scene labeled "main" 2. Enter the Play Mode 3. Inspect the Console Window 4. Review... Read more
Memory is not cleared when calling Graphics.DrawMesh in Play mode while ...
Reproduction steps: 1. Open the attached project ("1332428R.zip") and open the "SampleScene" scene 2. Enter Play mode 3. Open Task M... Read more
Incorrect tooltip when hovering over orthographic size property
Reproduction steps: 1. Open the attached project "1421637.zip" 2. Select the "Main Camera" GameObject 3. In the Inspector window hov... Read more
GameObjects from 31st layer are not rendered when Camera.cullingMask is ...
Reproduction steps: 1. Open the attached 'AddressablesSceneProcessingTest' project 2. Open the 'SampleScene' 3. Observe the Game ... Read more
Prefabs in the Player are defected by artefacts when containing a Lit Sh...
How to reproduce: 1. Open the attached "Lightmap Test" project 2. Build and Run the "SampleScene" Scene Expected result: The genera... Read more
Gizmos are rendered as wireframe when Scene view Draw Mode is set to Wir...
How to reproduce: 1. Open the user's attached "stw-21-1-christmas-tree-racers.zip" project 2. Open the "Main" Scene 3. Set the Scene... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on Umbra::QueryExt::queryStaticShadowCasters when opening a specific project
- Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a specific project
- Shader variants are recompiled while Building when the Platform is switched and changed back after the first Build
- Crash on memcpy when importing lightmaps after GI bake
- NullReferenceException is thrown when creating the TextMeshPro component and entering the Play Mode without importing TMP Essentials