Search Issue Tracker
ARFoundation.ARPlane memory leak of boundary NativeArray when using Holo...
How to reproduce: 1. Open the attached project "Sample.zip" 2. Open Assets/ARRaycast/ARRaycast.unity 3. Enable Holographic Remoting ... Read more
IUnityGraphicsVulkan::InterceptInitialization() stops working after Open...
Reproduction steps: 1. Open the user's attached project "AndroidVulkanInterceptInitializationRepro.zip" 2. Make sure OpenXR is unins... Read more
[macOS] "Oculus Integration" plugins dialog prompt has missing informati...
Reproduction steps: 1. Create a new project 2. Open Window > Package Manager 3. Import the "Oculus Integration" package from Asset S... Read more
[Ubuntu 20.04] DllNotFoundException: UnityOpenXR assembly error when ent...
Reproduction steps: 1. Create a new VR Template project 2. Enter Play Mode Expected result: There are no errors Actual result: "Dll... Read more
[HL2] Spatial mapping mesh is not created when Unity Splash Screen is di...
How to reproduce: 1. Open the attached project "MRTKTesting.zip" 2. Open Edit>Project Settings... 3. Disable Splash Screen (Player>S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Character spacing value is not applied when using a specific font asset
- [Android][IL2CPP] Player crashes on __memcpy_aarch64_simd+276 when invoking native code via a plugin on some ARM64 Android devices
- [Android]Resources fail to load when the AAB build contains a large Addressables Bundle
- Unity is loading internal version of SharpZipLib instead of local version
- The Context Menu items are ordered incorrectly