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[Android][URP][OpenGLES] Only RenderQueue Transparent GameObjects are re...
Reproduction steps: 1. Open the attached project "EmptyTest.zip" 2. In the Project window under the "Assets" folder open "TerrainTes... Read more
[iOS] Player crashing when connecting external Display via USB-C port
Reproduction steps: 1. Open the project in "bug.zip" 2. Build for iOS 3. Connect an external display to the device using a USB-C por... Read more
[Android][OpenGL] Artifacts appear on a GameObject using CubeMap Materia...
How to reproduce: 1. Open the user's attached "BlendCubemap.zip" project 2. Build and run on the "SampleScene" on an Android device ... Read more
[Android] Shader compiler generates ivec3 instead of ivec2 when compilin...
Reproduction steps: 1. Open the attached projected "ShaderCompilerIncorrectType.zip" 2. Select "TextureLoadCompilerBugTest.shader" 3... Read more
[Android][Vulkan] When using Antialiasing with Vulkan the FPS fluctuates...
Reproduction steps: 1. Download the project from the Google Drive link 2. In the Quality settings set the Antialiasing to 2x, 4x or ... Read more
[iOS] MSAA setting of the Camera is ignored when MSAA is enabled in the ...
Reproduction steps: 1. Open the attached project "MSAA.zip" 2. Build and Deploy the Scene "SampleScene" to an iOS device 3. Capture ... Read more
[Android] Camera Clipping Plane clips through game objects on certain de...
Reproduction steps: 1. Download and open the attached project: "clipPlaneTest.zip" 2. Build and Run the project to Android 3. Open t... Read more
[Mobile][Linear] IMGUI objects are brighter in the mobile Build when Lin...
How to reproduce: 1. Open the user's attached "BugIMGUIlinearAndroid" project 2. Connect Android (or iOS) device 3. Open the Build S... Read more
[Mobile] URP GameObjects with TerrainLit shader are rendered lighter tha...
Steps to reproduce: 1. Open the attached project "1340751-Test.zip" 2. Attach a Mobile device 3. Build and run the "SampleScene" sce... Read more
[Metal] Tessellation shader is either invisible or not shaded properly, ...
Reproduction steps: 1. Open the project that the customer attached in "TessellationMetalIssue-2021.2.zip" 2. Enter Play Mode in Samp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tilemap Tiles do not get lit up unless the Light Range is greater than the distance between the position of the Tile before the transformation and the Light Source when the Tile is transformed with Tilemap.SetTransformMatrix method
- The Editor and "Reloading Domain" windows are frozen when entering Play Mode
- Crash when attempting to create a custom FMOD DSP unit
- [Linux] Floating windows do not keep their size after restarting the Editor
- .framework plugin is mistakenly treated as a directory when building for Universal Windows Platform