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[FrameDebugger] "Draw Mesh (instanced)" not shown in Frame Debbuger when...
Reproduction steps: 1. Open the attached user's Unity project "ParticleGPUInstancing.zip" 2. Go to File > Build Settings and select ... Read more
Frame Debugger shows different number of Draw Calls when compared to one...
Reproduction steps: 1. Open the attached project "1127156.zip" and load Scene "SampleScene" 2. Open the Frame Debugger window (Windo... Read more
(Frame Debugger) Clear events constantly appear and disappear
How to reproduce: 1. Open up URP's GraphicsTestProject_Foundation 2. Open scene: 012_PBS_EnvironmentBRDF_Spheres 3. Enable the Frame... Read more
[Frame Debugger][Mobile] There are two Draw Mesh calls instead of the Ed...
How to reproduce: 1. Open the attached project "UIDoubleDrawCalls.zip" 2. Build and Run a Development Build to a mobile device 3. Na... Read more
[Frame Debugger] Frame event data doesn't update after clicking on frame...
Reproduction steps: 1. Open user's project "framedebuggerbug.zip" 2. In the top toolbar select File/Build Settings... 3. Make sure D... Read more
Incorrect triangle counts reported to FrameStats when using DrawProcedural
Reproduction steps: 1. Open the attached project ("Case_1325272_2021.2.zip") 2. Turn on the Statistics window: Game window > Stats 3... Read more
[FrameDebugger] Texture icon not displaying when Frame Debugging Player
Reproduction steps: 1. Open user attached project 2. Build and Run the game 3. Attach the Frame Debugger to the Player 4. Select Cam... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection