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Empty flash project produces errors in flash debugger
Steps to repro: Deploy any scene (an empty one will do) to flash SWF. Be sure to enable flash debug loggin as described here: http:/... Read more
Error building Player: Exception: java Failed: when building for Flash
Steps to reproduce : - import the project - go to Build Settings and choose Flash - press build and notice the errors in the consol... Read more
.wav and .aiff audio doesnt work on Flash
1) What happened .wav and .aiff audio doesnt work on Flash 2) How can we reproduce it using the example you attached 1 Open project... Read more
Crash on switch platform to Flash
1) What happened Crash on switch platform to Flash 2) How can we reproduce it using the example you attached 1 Open Project 2 Press... Read more
Flash player build memory errors
Repro steps: 1. Open project BTMountainForUnity; 2. Try to build project on Flash player platform; 3. While building, errors appear ... Read more
On returning to web page (after Ctrl-Alt-Del) the unity flash content l...
Please look whole emails history of this bug. Read more
Converting integer to string with padded zeroes doesn't work on Flash
1 Create new project and create script(.cs) 2 Add method private int counter = 0; void OnGUI() { counter++; string str = cou... Read more
Building for Flash fails in the "Postprocessing Player" step
Unpack and load the attached project, switch the build platform to Flash and build the scene Scenes/client.unity. Read more
Fatal errors and objects in the wrong place (and time) when built for Flash
1) What happened Fatal errors and objects in the wrong place (and time) when built for Flash. In the flashlog (included in the game ... Read more
The RequireComponent attribute (in C#) does not add the component
- Create a class deriving from MonoBehaviour and add the [RequireComponent(typeof(MeshFilter))] attribute to the class. - Add the c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- Crash on dynamixel_sdk.dynamixel:groupSyncReadTxRxPacket when entering Play Mode after updating path to Dynamixel SDK in script
- NullReferenceException is thrown when changing the Inspector preview selection