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Culling Dynamic Objects takes significantly longer in 2019.4 and above c...
Reproduction steps: 1. Open project "BattleState-CullingTest2018.zip" 2. Open Build Settings window from File > Build Settings 3. En... Read more
Assert is thrown when Camera.fieldOfView is set to NaN and a Mesh is in ...
Reproduction steps: 1. Open the attached project "Case_1389626" and load Scene "SampleScene" 2. Enter Play Mode 3. Observe the Conso... Read more
Worldspace canvas is not visible under occlusion culling
Reproduction steps: 1. Download and open the attached "My project.zip" project 2. In the Hierarchy window, select the "Main Camera" ... Read more
CPU/GPU utilization goes up to 10-40% when Occlusion Culling window is o...
How to reproduce: 1. Open attached project "EditorGpuUtilization.zip" 2. Look at the GPU/CPU utilization in the Task Manager 3. Open... Read more
[Graphics] LOD assets at certain angles get incorrectly culled when usin...
Reproduction steps: 1. Open the project in "OcclusionTest.zip" 2. Open TerrainExample scene 3. Have Game window visible and move the... Read more
Occlusion culling not working on Shadow casters when Shadows are behind ...
Reproduction steps: 1. Open user attached Project 2. Open Assets\Scenes\SampleScene 3. Press Play 4. Enable the Stats Expected resu... Read more
[URP] Shadows of GameObjects rendered by Linear Renderer flickers when a...
How to reproduce: 1. Open the attached project "1270731.zip" 2. Open the "Test" Scene 3. Enter the Play Mode 4. Look around in the G... Read more
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