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0
votes
Fixed

Unused shader variants are not stripped when the Addressables are built

Addressable Assets

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Apr 28, 2022

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Version/s: 2019.4, 2020.3, 2020.3.30f1

How to reproduce: 1. Open the attached project "Addressables" 2. Click Window -> Addressables -> Groups -> Build -> New Build -> Def... Read more

0
votes
Fixed

Failed to resolve UnityEditor.GenericMenu:CatchMenu when building Addres...

Addressable Assets

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Apr 29, 2022

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Version/s: 2021.2.18f1, 2021.3, 2022.2.0a3

Reproduction steps: 1. Open the attached project 2. In Window -> Asset Management -> Addressables -> Groups 3. Select Build -> New B... Read more

0
votes
Fixed

[Addressables] Bundles get compressed in Android builds

Addressable Assets

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Feb 22, 2022

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Version/s: 2020.3, 2021.2, 2021.2.4f1, 2022.1, 2022.2

Reproduction steps: 1. Open project "LoadingTest" 2. Build the project (Build Settings > Build) 3. Change the extension from .apk to... Read more

0
votes
Won't Fix

Player and Editor don't behave the same when creating GameObjects at run...

Addressable Assets

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Jun 09, 2021

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Version/s: 2020.3, 2021.2, 2022.1

Reproduction steps: 1. Open the attached "MakeARedCube.zip" project 2. Open and play the Scene "scene" -> note that the cubes are re... Read more

0
votes
Fixed

[WebGL] "Unable to open archive file" error is thrown in Build when "Com...

Addressable Assets

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Apr 08, 2021

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Version/s: 2019.4, 2019.4.22f1, 2020.3, 2021.1, 2021.2

How to reproduce: 1. Open the attached project's Scene labeled "BasicReference" 2. Enter the Play Mode 3. In the Game View, Press th... Read more

0
votes
Fixed

Non deterministic animation data loading from assetsbundle composed of m...

Addressable Assets

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Sep 29, 2020

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Version/s: 2019.4, 2019.4.7f1, 2021.1

Reproduction steps: 1. Open attached project "AssetBundle.zip" and scene "testScene" 2. In Project window, open Assets/NewBehaviorSc... Read more

0
votes
Fixed

Crash on "GetGfxDevice() should only be called from main thread" when lo...

Addressable Assets

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Jul 18, 2019

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Version/s: 2018.4.0f1, 2018.4.3f1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open attached project 2. Build and Run Reproducible with: 2018.4.5f1, 2019.1.12f1, 2019.2.0b9 Not reproducible... Read more

0
votes
Not Reproducible

Models have deformations when they are imported from AssetBundle and Opt...

Addressable Assets

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Jun 19, 2019

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Version/s: 2019.1.0a1, 2019.1.7f1, 2019.2.0a1, 2019.3.0a1

Steps to reproduce: 1. Open users attached project "Demo.zip" 2. Open Addressables window (Window > Asset Management > Addressable A... Read more

5
votes
Not Reproducible

Addressables System keeps static references on assets when using additiv...

Addressable Assets

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Apr 12, 2019

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Version/s: 2018.3.0a1, 2018.3.11f1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open attached project 2. Build and Run on Windows 64x 3. Open Profiler choose "Memory section" and take memory ... Read more

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