Search Issue Tracker
Fixed in 2017.1.X
Votes
15
Found in
5.6.0f1
Issue ID
891431
Regression
No
WASM runtime error: integer overflow/unrepresentable
-e: when running attached scene in WASM it will fail with an error about integer overflow
--works when loading asm build
-repro:
--get standard assets from A$ or download scene from link in first edit of this case
--open in 5.6.0f1
--build WASM build of the CarAI scene
--run in Canary of FF with WASM enabled
--NOTICE scene fails with runtime error:
exception thrown: RuntimeError: integer overflow,__ZN4FMOD7Channel12setFrequencyEf@blob:null/7265ac0c-3131-446b-b1f8-728644026383:1100023:1
__ZN20SoundChannelInstance11UpdatePitchEv@blob:null/7265ac0c-3131-446b-b1f8-728644026383:1099063:1
__ZN11AudioSource13UpdateDopplerE12SoundChannelfR8Vector3fS2_@blob:null/7265ac0c-3131-446b-b1f8-728644026383:1161771:1
__ZN11AudioSource16UpdateParametersE12SoundChannel@blob:null/7265ac0c-3131-446b-b1f8-728644026383:1158368:1
__ZN11AudioSource16UpdateParametersEv@blob:null/7265ac0c-3131-446b-b1f8-728644026383:1168152:1
__ZN12AudioManager23ProcessScheduledSourcesEv@blob:null/7265ac0c-3131-446b-b1f8-728644026383:1202368:1
__ZN12AudioManager6UpdateEv@blob:null/7265ac0c-3131-446b-b1f8-728644026383:1202819:1
__ZN11AudioModule6UpdateEv@blob:null/7265ac0c-3131-446b-b1f8-728644026383:1204126:1
__ZZL31InitializeAudioManagerCallbacksvEN31PostLateUpdateUpdateAudiostruct7ForwardEv@blob:null/7265ac0c-3131-446b-b1f8-728644026383:1203990:1
__Z10PlayerLoopv@blob:null/7265ac0c-3131-446b-b1f8-728644026383:1702096:1
__ZL8MainLoopv@blob:null/7265ac0c-3131-446b-b1f8-728644026383:1694308:1
dynCall_v@blob:null/7265ac0c-3131-446b-b1f8-728644026383:13095549:1
UnityLoader["9063c364875ed131930bb8743d2bd9b7"]/Module.dynCall_v@blob:null/7265ac0c-3131-446b-b1f8-728644026383:19395:59
browserIterationFunc@blob:null/7265ac0c-3131-446b-b1f8-728644026383:2707:11
runIter@blob:null/7265ac0c-3131-446b-b1f8-728644026383:2824:13
Browser_mainLoop_runner@blob:null/7265ac0c-3131-446b-b1f8-728644026383:2762:9
UnityLoader.js:234:40
Invoking error handler due to
RuntimeError: integer overflow
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] Specular lightning is inconsistent when using iOS
- TransformAccessArray.Add behaves differently when the argument is null and the argument is an int
- [iOS] App crashes when trying to use WebCamTexture depth data on back triple camera
- [Mobile] Only second base Camera out of two base Cameras with priority 1 and -1 is rendered in the Player
- Highlighter.Highlight does not find window when using class name as window title
Add comment