Search Issue Tracker
Fixed in 2021.2.X
Votes
2
Found in
2020.2
2021.1
2021.1.0b4
2021.2
Issue ID
1310681
Regression
No
UV unwrap failed with ASCII-format FBX file when GenerateLightmapUVs is set to true and Margin Method set to Calculate
Reproduction steps:
1. Open the attached project "Case_FBXMarginMethod.zip"
2. Select "st_99_99" fbx file in the Project view folder
3. Enable GenerateLightmapUVs in the Inspector window
4. Change the Margin Method to Calculate
Expected result: Model does not disappear
Actual result: Model disappears and UV unwrap failed error is thrown
Reproducible with: 2020.2.4f1, 2021.1.0b7, 2021.2.0a3
Not reproducible with: 2021.2.0a4, 2021.2.0a6
Could not test (no Margin Method) - 2018.4, 2019.4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Adding a git url package shows it in the Unity Registry section of Package Manager
- Mesh Renderer is frozen when there are duplicate Static GameObjects
- ScalableBufferManager.widthScaleFactor always returns 1 when using DirectX 11
- [iOS] Camera loses focus when the device is near an object on some iOS devices
- "Maximum Cube Reflection Probes on Screen" is clamped to 64 when changing it to higher value than 64
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.0a4