Search Issue Tracker

Active

Under Consideration for 6000.6.X

Votes

0

Found in

6000.0.75f1

6000.3.15f1

6000.4.7f1

6000.5.0b8

6000.6.0a5

Issue ID

UUM-141864

Regression

No

UV channels render with visual artifacts when 8-bit UV bit depth is used on ParticleSystem Meshes

Visual Effects

-

How to reproduce:

  1. Open the attached "IN-142339" project
  2. Open the "Scenes/SampleScene" Scene
  3. In the Hierarchy window, select both ParticleSystem GameObjects
  4. Observe the Game view

Actual result: The ParticleSystem using 8-bit UV depth renders with black/artifacted UV channels
Expected result: Both ParticleSystems (8-bit and 16-bit UV depth) render identically

Reproducible with: 2023.1.0a10, 6000.0.75f1, 6000.3.15f1, 6000.4.7f1, 6000.5.0b8, 6000.6.0a5

Reproducible on: macOS 26.4.1 (M1 Max)
Not reproducible on: No other environments tested

Add comment

Log in to post comment