Search Issue Tracker
Active
Under Consideration for 6000.6.X
Votes
0
Found in
6000.0.72f1
6000.3.13f1
6000.4.2f1
6000.5.0b3
6000.6.0a2
Issue ID
UUM-139800
Regression
No
[Usability] No feedback is given when VFX Graph effects render as transparent due to Depth Texture being disabled
How to reproduce:
1. Open the attached “IN-138901“ project
2. Open the “SmokeLightingScene“ scene
3. Enter Play mode and note the transparent VFX GameObjects in the Game view
4. Observe the Console
Actual result: No warning is shown indicating that VFX Graph effects are rendering incorrectly due to Depth Texture being disabled
Expected result: A warning is shown indicating that broken VFX require Depth Texture to be enabled
Reproducible with: 6000.0.0b11, 6000.0.72f1, 6000.3.13f1, 6000.4.2f1, 6000.5.0b3, 6000.6.0a2
Could not test with: 2023.1.0a1 (Editor crashes on downgrade or when importing the relevant VFX Graph Asset)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Note: In 6000.0.0b11, the reproduction differs slightly as the effects are only partially broken (not fully transparent), but the VFX Graph still contains nodes that require the Depth Texture to be enabled by the generated shader code
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI counter displays incorrect collectible count when using "Remaining_Collectibles_UI" Prefab in "Get Started With Unity" template
- Camera Output Texture does not revert back to previously set Render Texture when camera selection in UI Builder canvas background is changed
- Some post-processing volume overrides only update after a refresh when using HDRP
- Video Player glitches when Skip On Drop is enabled
- GameObject movement in Scene view becomes stuttery and intermittently freezes when using non-standard pointers across editor tabs or window boundaries
Add comment