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Fixed
Fixed in 6000.3.15f1, 6000.4.6f1, 6000.5.0b7, 6000.6.0a4
Votes
3
Found in
6000.3.11f1
6000.4.0b11
6000.5.0a8
6000.6.0a1
Issue ID
UUM-138945
Regression
Yes
URP Decals become invisible when over 1000 units away from the camera
Reproduction steps:
- Open the attached “IN-138945” project
- Open the SampleScene
- Observe the Game view
Actual result: The white square decal is not visible
Expected result: The white square decal is visible
Reproducible with: 6000.3.0a5 (f9a1fab5607a), 6000.3.12f1, 6000.4.2f1, 6000.5.0b3, 6000.6.0a2
Not reproducible with: 6000.0.72f1, 6000.3.0a4
Reproducible on: macOS 26.3.1 (M3 Max)
Not reproducible on: macOS 15.7.5 (M1 Max), Windows 11 Enterprise 25H2
Note: In the project, Decal Draw Distance and URP Renderer Max Draw Distance are set to 10,000
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Resolution Note:
Fixed in 6000.6.0a4. Added documentation clarifying that Adaptive Performance can override decal draw distances at runtime
Resolution Note (fix version 6000.6.0a4):
Fixed in 6000.6.0a4. Added documentation clarifying that Adaptive Performance can override decal draw distances at runtime
Resolution Note (fix version 6000.3.15f1):
Fixed in 6000.3.15f1. Added documentation clarifying that Adaptive Performance can override decal draw distances at runtime