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Fixed

Fixed in 6000.3.15f1, 6000.4.6f1, 6000.5.0b7, 6000.6.0a4

Votes

3

Found in

6000.3.11f1

6000.4.0b11

6000.5.0a8

6000.6.0a1

Issue ID

UUM-138945

Regression

Yes

URP Decals become invisible when over 1000 units away from the camera

Materials

-

Reproduction steps:

  1. Open the attached “IN-138945” project
  2. Open the SampleScene
  3. Observe the Game view

Actual result: The white square decal is not visible
Expected result: The white square decal is visible

Reproducible with: 6000.3.0a5 (f9a1fab5607a), 6000.3.12f1, 6000.4.2f1, 6000.5.0b3, 6000.6.0a2
Not reproducible with: 6000.0.72f1, 6000.3.0a4

Reproducible on: macOS 26.3.1 (M3 Max)
Not reproducible on: macOS 15.7.5 (M1 Max), Windows 11 Enterprise 25H2

Note: In the project, Decal Draw Distance and URP Renderer Max Draw Distance are set to 10,000

  1. Resolution Note:

    Fixed in 6000.6.0a4. Added documentation clarifying that Adaptive Performance can override decal draw distances at runtime

  2. Resolution Note (fix version 6000.6.0a4):

    Fixed in 6000.6.0a4. Added documentation clarifying that Adaptive Performance can override decal draw distances at runtime

  3. Resolution Note (fix version 6000.3.15f1):

    Fixed in 6000.3.15f1. Added documentation clarifying that Adaptive Performance can override decal draw distances at runtime

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