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In Progress
In Progress in 6000.6.X
Votes
1
Found in
6000.0.75f1
6000.3.15f1
6000.4.7f1
6000.5.0b8
6000.6.0a6
Issue ID
UUM-142302
Regression
Yes
URP 2D Sprite Lights are rendered in a blocky pattern on Nvidia 5000 series GPUs when using DX11
How to reproduce:
1. Open the attached “IN-141893” project
2. Open the scene “Main”
3. Enter Play mode
4. Press A or D on the keyboard to move the character
5. Observe the Game view
Actual result: After moving the character so that the camera zooms in, the lighting is rendered in a blocky pattern
Expected result: The lighting is rendered smoothly without any blocky patterns
Reproducible with: 2023.3.0a18, 6000.0.75f1, 6000.3.15f1, 6000.4.7f1, 6000.5.0a7, 6000.5.0b8
Not reproducible with: 2023.3.0a17, 6000.6.0a5
Fixed in: 6000.6.0a1 (b0e692525f04)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Notes:
- The issue seems to only affect Nvidia 5000 series GPUs
- The issue also reproduces on DX12, but only if the project was previously ran on DX11
- The issue does not reproduce on Vulkan or OpenGLES3 APIs
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