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In Progress

In Progress in 6000.6.X

Votes

1

Found in

6000.0.75f1

6000.3.15f1

6000.4.7f1

6000.5.0b8

6000.6.0a6

Issue ID

UUM-142302

Regression

Yes

URP 2D Sprite Lights are rendered in a blocky pattern on Nvidia 5000 series GPUs when using DX11

DirectX11

-

How to reproduce:
1. Open the attached “IN-141893” project
2. Open the scene “Main”
3. Enter Play mode
4. Press A or D on the keyboard to move the character
5. Observe the Game view

Actual result: After moving the character so that the camera zooms in, the lighting is rendered in a blocky pattern
Expected result: The lighting is rendered smoothly without any blocky patterns

Reproducible with: 2023.3.0a18, 6000.0.75f1, 6000.3.15f1, 6000.4.7f1, 6000.5.0a7, 6000.5.0b8
Not reproducible with: 2023.3.0a17, 6000.6.0a5
Fixed in: 6000.6.0a1 (b0e692525f04)

Reproducible on: Windows 11
Not reproducible on: No other environments tested

Notes:
- The issue seems to only affect Nvidia 5000 series GPUs
- The issue also reproduces on DX12, but only if the project was previously ran on DX11
- The issue does not reproduce on Vulkan or OpenGLES3 APIs

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