Search Issue Tracker
Duplicate
Duplicate in 6000.6.X
Votes
0
Found in
6000.0.69f1
6000.3.9f1
6000.4.0b9
6000.5.0a8
6000.6.0a1
Issue ID
UUM-139811
Regression
Yes
Unable to Undo a change in the Scene when an open and visible VFX Graph has a NaN value
How to reproduce:
1. Open the attached “IN-138900_nan” project
2. Open the “SampleScene” Scene
3. Open the “NaN_vfx.vfx” asset
4. Make sure that the VFX Graph window is visible
5. In the Scene move the Cube GameObject
6. Try to undo the action with Ctrl + Z
7. Observe the Scene view
Actual result: The Cube GameObject stays where it is
Expected result: The Cube GameObject is moved back to where it was
Reproducible with: 6000.0.59f2, 6000.0.72f1, 6000.3.12f1. 6000.4.1f1, 6000.5.0b2, 6000.6.0a2
Not reproducible with: 6000.0.58f2
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Notes:
- The Vfx Graph needs to be set up in a way where it outputs a NaN value
- It is possible to undo the previous change in the Scene through Edit → Undo “some action” if you haven’t already tried to undo it with Ctrl + Z
- It is possible to undo a change with either Ctrl + Z, but it is only possible if you do it instantly after making the change
-
Resolution Note:
Thank you for reporting a bug to Unity.
We have investigated the issue but were unable to reproduce it with the information provided. This can happen due to differences in environment, project setup, or steps taken.
We will close this case for now. If you're able to share additional details such as different projects, steps, hardware/software configuration, or logs - please let us know, and we'll be happy to re-evaluate. -
Resolution Note (6000.6.X):
Thank you for reporting a bug to Unity.
We have investigated the issue but were unable to reproduce it with the information provided. This can happen due to differences in environment, project setup, or steps taken.
We will close this case for now. If you're able to share additional details such as different projects, steps, hardware/software configuration, or logs - please let us know, and we'll be happy to re-evaluate.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some post-processing volume overrides only update after a refresh when using HDRP
- Video Player glitches when Skip On Drop is enabled
- GameObject movement in Scene view becomes stuttery and intermittently freezes when using non-standard pointers across editor tabs or window boundaries
- Addressables.CheckForCatalogUpdates() always returns 0 when "Only update catalogs manually" is enabled
- VFX Graph forces a lengthy recompilation freeze when exiting Play Mode with a cloned Render Pipeline asset
This is a duplicate of issue #UUM-139398