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Fixed

Fixed in 6000.3.15f1, 6000.5.0b7, 6000.6.X

Votes

0

Found in

6000.3.14f1

6000.4.3f1

6000.5.0b4

6000.6.0a5

Issue ID

UUM-140799

Regression

No

Unable to access Linear/Angular Velocity inside Collision in order to use relativeVelocity

3D Physics

-

I need to have access to the angular/linear velocities used to calculate relative velocity. This would allow them to have a simple working solution for their collision behavior.
Without the velocity types used to calculate .relativeVelocity, the value is not useful as you do not have context of what the two velocities were at collision time.

(Rather than using the workaround - ContactModification in order to retrieve linearVelocity, angularVelocity at collision time)

  1. Resolution Note:

    Fixed in 6000.3.15f1

  2. Resolution Note (fix version 6000.6):

    Fixed in 6000.3.15f1

  3. Resolution Note (fix version 6000.5.0b7):

    Fixed in 6000.5.0b7

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