Search Issue Tracker
Fixed in Next Release
Votes
0
Found in
2.7.0-pre.2
Issue ID
UUM-141739
Regression
Yes
"UAC0005" and "Failed to resolve assembly" errors are thrown in the Console causing AI package to fail to fully install in the project
Steps to reproduce:
1. Create new Unity project using Universal 3D Template
2. In the Unity toolbar, click the “AI” button
3. Click “Agree and install Unity AI” and install AI Package
4. Observe the Console window after AI package is installed
Actual results: Errors are thrown in the Console window “Library/PackageCache/com.unity.ai.assistant@6ed6beda7ca9/Runtime/Utils/AssemblyUtils.cs(28,20): error UAC0005: AppDomain.GetAssemblies() in Unity may return already unloaded assemblies and result in errors or leaks. Use Unity APIs instead, such as 'CurrentAssemblies.GetLoadedAssemblies()' or 'TypeCache.GetTypesDerivedFrom()’.” and “Failed to find entry-points:
Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly: 'Unity.AI.Sound, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' ---> System.Exception: Failed to resolve assembly 'Unity.AI.Sound, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' in directories: /Applications/Unity/Hub/Editor/6000.6.0a5/Unity.app/Contents/Resources/Scripting/MonoBleedingEdge/lib/mono/unityjit-macos”,
AI Package is not fully installed, unable to use AI Assistant and generate Assets
Expected results: No errors are thrown in the Console window, AI package is fully installed, user is able to use AI Assistant, generate Assets
Reproducible with versions: 2.7.0-pre.2 (6000.6.0a5 (e220e6931c38))
Not reproducible with versions: 2.7.0-pre.2 (6000.6.0a4 (77e2e2eea1be))
Tested on (OS): Windows 11, macOS Tahoe 26.4.1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "'FindObjectsSortMode' is obsolete" errors are thrown when installing "Terrain Tools" package
- The broken Prefab Variant Variant GameObject remains when its parent Variant is recreated
- NullReferenceException error is thrown when pinging the "Initial Scene" in the Play Mode Scenarios window
- "MaxRpcAgeFrames" NetCode RPC warning is logged when entering Play Mode in the Multiplayer FPS template
- "BatchRendererGroup.OnPerformCulling" is not called during Scene view picking when "HandleUtility.PickGameObject" is passed a non-empty filter
Add comment