Search Issue Tracker
Fixed in 2020.3.47f1
Fixed in 2020.3.X, 2021.3.X, 2022.2.X, 2023.1.X, 2023.2.X, 2023.2.0a5
Votes
0
Found in
2020.3.44f1
2021.3.17f1
2022.2.4f1
2023.1.0b2
2023.2.0a1
Issue ID
UUM-25486
Regression
No
[Vulkan] There is no option to change the string being passed when Unity passes the string to the 'vkCreateInstance' function
How to reproduce:
1. Open any project or create a new one
2. Open Player settings (Edit>Project settings…>Player)
Expected result: There is an option to change which string Unity passes to 'vkCreateInstance'
Actual result: There is no option to change which string Unity passes to 'vkCreateInstance'
Reproducible with: 2020.3.44f1, 2021.3.17f1, 2022.2.4f1, 2023.1.0b2
Reproduced on: macOS 13.0.1 (Intel)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2023.2):
Product name will now be used as application name when creating Vulkan instance.