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[Geomerics] Stuck at clustering jobs when baking lightmaps.

Global Illumination


-e: attached project never finishes baking

--open attached project (it is!/content/9473)
--open the "scene" in the JunglePack
--open lighting window
--start the backing
--NOTICE it gets stuck at "5/11 clustering"
---it was running two JobProcesses at max for over 1h and logged nothing into the the editor log
--cancel bake
--change color space to linear in player settings
--start baking process
--NOTICE it gets now stuck at "7/11 Light Transport"

--would be really nice to have some extra indication as to whether it is actually still doing something and not just spinning

  1. Response avatar

    Resolution Note:

    We won't be fixing Enlighten-related issues as it has been deprecated. Please consider using Progressive CPU or GPU Lightmappers instead.

Comments (126)

  1. D7b91c37bd2f014333f1f440f1c1eb15?d=mm


    Jul 07, 2015 17:45


    Is this fixed and I can't figure out how to get around it?

  2. B5da3912555b79ffc4df05951d7373b1?d=mm


    Jul 06, 2015 10:09

    Postponed? It's been half a year. We have projects we can't move to Unity 5 and this isn't even the only critical bug preventing us from upgrading.

  3. 4ff17a3318df5d450d6bb8d1af5e2960?d=mm


    Jul 02, 2015 09:52

    I'm having the same problem in unity 5.1

  4. Fa61282bc777bf901f81e05c9f4ee882?d=mm


    Jun 30, 2015 14:40

    Stuck at 5/11 Clustering jobs. This needs to be fixed! Perhaps you could give us the old light mapping system as a backup until you get this one fine tuned and useable?

  5. F8756c6425f1dbb80ad35190e1513a61?d=mm


    Jun 28, 2015 12:52

    This issue needs to be solved!

  6. B255ffbbd1b91b3dda2d342bc258e751?d=mm


    Jun 23, 2015 20:07

    Don't wanna sound like a broken record, but I'm still hanging at 7/11 Light Transport | 3 Jobs

  7. 60184e60e4e237a4c499d2458d433bad?d=mm


    Jun 23, 2015 09:09

    Hi all i have same issue.. and i run unity with admin rights " by right click on unity icone" and all is now nice :) maybe try that..

  8. 9b02a039364f83f6252f90010b064a51?d=mm


    Jun 22, 2015 10:41

    I also have this issue:
    5/11 Clustering | 1 Jobs. Single static object in scene.
    Version 5.0.2p1 (8532b35838a2) Personal
    Version 5.1.0p1 (8532b35838a2) Personal

    Everytnig works fine in the editor but hangs while performing build.

  9. 86c1593a65f31b3bcbbd959bde404816?d=mm

    George Freeman

    Jun 20, 2015 12:51

    My workaround has been to switch off GI altogether (by unchecking both Precomputed and Baked in the Lighting window). I like the idea of GI, but if it's not ready for prime time, I will wait until it is.

  10. Dff4b474c7dee5e17845754040c47d36?d=mm


    Jun 19, 2015 01:12

    This is a deal-breaker..
    I was reproducing this problem by simply making a 50x50 cube and trying to bake lightmaps. It froze up.
    Most of our terrain meshes are quite a bit larger than this.

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