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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.

Postponed

Votes

167

Found in

5.0.0b19

Issue ID

662813

Regression

No

[Enlighten] Stuck at clustering jobs when baking lightmaps

Progressive Lightmapper

-

-e: attached project never finishes baking

-repro:
--open attached project (it is https://www.assetstore.unity3d.com/en/#!/content/9473)
--open the "scene" in the JunglePack
--open lighting window
--start the backing
--NOTICE it gets stuck at "5/11 clustering"
---it was running two JobProcesses at max for over 1h and logged nothing into the the editor log
--cancel bake
--change color space to linear in player settings
--start baking process
--NOTICE it gets now stuck at "7/11 Light Transport"

--would be really nice to have some extra indication as to whether it is actually still doing something and not just spinning

  1. Resolution Note (2021.2.X):

    We won't be fixing Enlighten-related issues as it has been deprecated. Please consider using Progressive CPU or GPU Lightmappers instead.

Comments (129)

  1. TKDHayk

    Sep 28, 2016 07:12

    Does Unity Plan on Fixing this issue? this is the most critical issue in the whole engine. I just can't make mobile games without lightmaps, and the lightmap baking technology of Unity 5 is clearly broken. This should be #1 priority. Huge slap in the face

  2. MyriadDragon

    Sep 15, 2016 18:19

    I find it quite sad that this issue still exists.... I've been trying for days to fix it myself, and to no avail

  3. skosonen

    Sep 05, 2016 17:54

    Stumbled upon this too! Tried to disable all the GameObjects and then enable only few at a time, but the problem persists and nothing helps. This means that I cannot use baking at all. Would be nice if there were at least some workaround for this.

  4. jpagano

    Aug 31, 2016 17:38

    Same error here, ut stucks baking light transports. Can't use Precomputed Realtime GI, neither Baked GI, so lighting looks very unrealistics (i'm missing my commodore 64 graphics)

  5. HalversonS

    Aug 23, 2016 16:45

    I can't believe this still hasn't been addressed... This is a pretty big whoop.

  6. Loden_Heathen

    Aug 20, 2016 19:22

    Any word on this yet?

  7. ritoban

    Aug 17, 2016 05:23

    Same problem. When is Unity going to fix this????

  8. SorenaCoder

    Aug 14, 2016 11:37

    I can't just figure it out why Unity chose Enlighten for its lightmapping engine, Enlighten can't even make a simple 1024*1024 lightmap :/

    Now I'm understanding why Unity 5 is FREE !!!!

  9. EvilSystem

    Aug 14, 2016 00:19

    Just make sure your scale in Inspector > Transform is always 1 for all the content in your scene. Was baking with 16 cores / 32 threads machine and with scale (42) for whole map the baking was lasting forever... Scaling back to 1 = instant bake....

  10. guycalledseven

    Aug 10, 2016 13:21

    I got this behaviour on 5.4.0f3 as well.
    worked on a scene in windows, then switched to osx to compile for ios - baking got stuck on step 5/11. helped to switch off STATIC from my floor object. :(

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