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[Geomerics] Stuck at clustering jobs when baking lightmaps.

Global Illumination


-e: attached project never finishes baking

--open attached project (it is!/content/9473)
--open the "scene" in the JunglePack
--open lighting window
--start the backing
--NOTICE it gets stuck at "5/11 clustering"
---it was running two JobProcesses at max for over 1h and logged nothing into the the editor log
--cancel bake
--change color space to linear in player settings
--start baking process
--NOTICE it gets now stuck at "7/11 Light Transport"

--would be really nice to have some extra indication as to whether it is actually still doing something and not just spinning

  1. Response avatar

    Resolution Note:

    We won't be fixing Enlighten-related issues as it has been deprecated. Please consider using Progressive CPU or GPU Lightmappers instead.

Comments (126)

  1. 3dff28a58e9a1ad46e8bb1bd1d71058f?d=mm


    Mar 14, 2015 06:51

    Same here,in unity , though I stuck at occlusion cull , just clicked on it, n it got stuck at jobs

  2. 3dff28a58e9a1ad46e8bb1bd1d71058f?d=mm


    Mar 14, 2015 06:50

    Same here with 5.0.04f

  3. 2683645a30720cdd93f70b3780663e55?d=mm


    Mar 13, 2015 15:52

    Having the same problem, but i know some working combination
    for scenes 50k+. Its only for preview!!
    1) i create LightParams
    2) params for object (static)
    3) my light (static)
    is lowest quality, I hope this will be helpful

  4. Cc1bfe6bdcdc57ff215cdbdd894d6582?d=mm


    Mar 12, 2015 11:56

    Having the same problem - not sure if its actually stuck or what.

    Since upgrading light-mapping times have increased by around 10000%. What was taking less than a minute in now taking sometimes around 50 minutes.

  5. 2133109be1e67145e282a42ebfa9adc6?d=mm


    Mar 07, 2015 10:47

    I had the exact same problem occur on Unity 5.0.0f4. Lightmapping does not proceed past 7/11 Light transform | 1 jobs.

  6. B5cd353e1be105356040c175156103bf?d=mm


    Feb 12, 2015 19:30

    Does also happen in Release Candidate Version ( Pro)

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