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Not Reproducible

Not Reproducible in 6000.6.X

Votes

0

Found in

6000.3.12f1

6000.4.2f1

6000.5.0b2

6000.6.0a3

Issue ID

UUM-140153

Regression

Yes

Silent leak happens when adding a TextMeshPro GameObject in the Play Mode

Text (TextMeshPro)

-

How to reproduce:
1. Create a new Unity project
2. Enter the Play Mode
3. In the Hierarchy, right-click -> UI (Canvas) -> Button (TextMeshPro)
4. Resize the Scene/Game view window and observe the results

Expected results: The Editor is responsive
Actual results: The Editor stutters until the project is restarted

Reproducible with: 6000.3.12f1, 6000.4.2f1, 6000.5.0b2, 6000.6.0a3
Not reproducible with: 6000.0.71f1

Reproducible on: macOS Tahoe 26 (M1)
Not reproducible on: No other environment tested

Note:
- Out of many times, only once the log about the leak appeared in the Console, all other times no leaks were detected
- The bug is a regression and it is likely regressed in the early 6000.3 stream but the issue is inconsistent, so there is no exact regression point

Leak log:
Thread 0x3320af000 may have been prematurely finalized
Leak Detected : Persistent allocates 17 individual allocations. To find out more please enable 'Settings > Jobs > Leak Detection Level > Enabled With Stack Trace' and reproduce the leak again.

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have investigated the issue but were unable to reproduce it with the information provided. This can happen due to differences in environment, project setup, or steps taken.

    We will close this case for now. If you're able to share additional details such as different projects, steps, hardware/software configuration, or logs - please let us know, and we'll be happy to re-evaluate.

  2. Resolution Note (6000.6.X):

    Thank you for reporting a bug to Unity.

    We have investigated the issue but were unable to reproduce it with the information provided. This can happen due to differences in environment, project setup, or steps taken.

    We will close this case for now. If you're able to share additional details such as different projects, steps, hardware/software configuration, or logs - please let us know, and we'll be happy to re-evaluate.

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