Search Issue Tracker
Fixed in 5.2.3
Votes
0
Found in [Package]
5.2.3
Issue ID
1146403
Regression
No
Removing Shadergraph/VFX package/Custom Window Script while the window is still open leaves an unclosable unmovable window
Repro:
1. Create a new 3D project
2. Add the Shadergraph package to it, create a new PBR graph and open it
3. Uninstall the Shadergraph package
4. Observe the still open Shadergraph Window
Expected result: the leftover container window can be closed (using title bar buttons) or be closed automatically if not alone in the dock area.
Actual result: the leftover Window has no close button and cannot be moved out of the way. Reinstalling the package again does not fix the issue and it can only be fixed by resetting the Layout
Reproduces in VFX, as well as any custom editor window script.
Repro for custom window script:
1) Create a custom window script; take something form here: https://docs.unity3d.com/Manual/editor-EditorWindows.html
2) Open it via the custom menu system
3) While it's still open, delete the underlying script
Or by closing it through the menu (see video).
Reproduced in:
2019.2.0a12 (With Shadergraph versions: 6.5.3; 5.2.3)
Shader Graph in SRP master of 4/18/19
VFX preview-6.6.1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Add comment