Search Issue Tracker
Fixed
Fixed in 6000.6.0a7
Under Consideration for 6000.3.X, 6000.5.X
Votes
0
Found in
6000.0.75f1
6000.3.15f1
6000.4.7f1
6000.5.0b7
6000.6.0a6
Issue ID
UUM-141736
Regression
No
Scene becomes dirty when selecting a Tile Palette cell and then switching to the Paint tool
Steps to reproduce:
- Create and open a new 2D project
- Create and open a new Tile Palette
- Import any image into the Tile Palette window
- Switch to the Select tool
- Select any one cell (doesn't matter which)
- Switch to Paint tool
- Observe the Scene name in the Hierarchy
Actual results: Scene becomes dirty
Expected results: Scene remains unmodified
Reproducible with versions: 3.0.3 (2023.1.0a10), 4.1.0 (6000.0.75f1), 6.0.2 (6000.3.15f1), 7.0.1 (6000.4.7f1), 8.0.2 (6000.5.0b7, 6000.6.0a4)
Tested on (OS): Windows 11 Pro
Notes:
- If multiple different cells are selected in step 5, the Scene will get dirty endlessly right after saving it. Then if the active tool is switched to Select, then Paint, the scene will get saved and will not become dirty any further
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The broken Prefab Variant Variant GameObject remains when its parent Variant is recreated
- NullReferenceException error is thrown when pinging the "Initial Scene" in the Play Mode Scenarios window
- "MaxRpcAgeFrames" NetCode RPC warning is logged when entering Play Mode in the Multiplayer FPS template
- "BatchRendererGroup.OnPerformCulling" is not called during Scene view picking when "HandleUtility.PickGameObject" is passed a non-empty filter
- Crash on RemovedMaskedCurve when opening a project with specific animations
Resolution Note:
Fixed in 6000.6.0a7
Resolution Note (fix version 6000.6.0a7):
Fixed in 6000.6.0a7