Search Issue Tracker
Fixed in 1.13.0
Votes
3
Found in [Package]
0
Issue ID
1213415
Regression
No
SBP Support for Mip Stripping
Mip Stripping (removal of top level mips at build time) requires Asset Bundles to be rebuilt per change of quality level and activation of the player setting "Texture MipMap Stripping". This is supported by modification of a hash in the classic build pipeline but not in the Scriptable Build Pipeline.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] SystemInfo.systemMemorySize returns negative values
- [Physics Debugger] Colliders are visualized even if their Layer is not selected in the Show Layers property
- Crash on PAL_LocalIPC_IsConnected when IPC fails on launch
- [macOS] Video Player's 5.1 audio channel layout is incorrect when outputting to Audio Source
- AssetDatabase is overwriting GUIDs
Add comment