Search Issue Tracker
Fixed
Fixed in 6000.6.0a5
Votes
1
Found in
6000.0.73f1
6000.3.13f1
6000.4.2f1
6000.5.0b3
6000.6.0a3
Issue ID
UUM-140067
Regression
Yes
Point light Cookie texture is rendered incorrectly with Deferred renderer path when used together with multiple Directional lights
How to reproduce:
1. Open the attached “CookieBug.zip” project
2. Open the “bugtest” scene
3. Focus Scene View camera on the “Cube” GameObject by double clicking on it in the Hierarchy
4. Observe the result
Actual result: Point light cookie is tiled across the whole “Cube”
Expected result: Point light cookie is only visible under the area of the Point light
Reproducible in: 2023.3.0a14, 6000.0.73f1, 6000.3.13f1, 6000.4.3f1, 6000.5.0b4, 6000.6.0a3
Not reproducible in: 2023.3.0a13
Reproducible on: Windows 10, Windows 11
Not reproducible on: No other environments tested
Note:
- Only reproducible with Deferred rendering path
- Forward, Forward+ and Deferred+ rendering paths produce the expected result
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some post-processing volume overrides only update after a refresh when using HDRP
- Video Player glitches when Skip On Drop is enabled
- GameObject movement in Scene view becomes stuttery and intermittently freezes when using non-standard pointers across editor tabs or window boundaries
- Addressables.CheckForCatalogUpdates() always returns 0 when "Only update catalogs manually" is enabled
- VFX Graph forces a lengthy recompilation freeze when exiting Play Mode with a cloned Render Pipeline asset
Resolution Note:
Fixed in 6000.6.0a5
Resolution Note (fix version 6000.6.0a5):
Fixed in 6000.6.0a5