Search Issue Tracker
Active
Under Consideration for 6000.6.X
Votes
0
Found in
6000.3.14f1
6000.4.4f1
6000.5.0b5
6000.6.0a3
Issue ID
UUM-140197
Regression
No
Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
Steps to reproduce:
- Create a new Unity project using the Universal 3D template
- Open the Project Setting window (Edit > Project Settings)
- Open the Adaptive Performance tab
- Enable Adaptive Performance
- Disable Adaptive Performance
- Quickly press the Play Mode button or the shortcut to enter Play Mode (command+p)
- Observe the Console window
Actual results: "ScriptableSingleton already exists. Did you query the singleton in a constructor?", and "Mismatched state in DefaultScenario, was Stopping but expected Running" errors, and "The referenced script (Unknown) on this Behaviour is missing!" warnings are thrown
Expected results: Either Play Mode cannot be entered before Editor recompiles or no errors/warnings are thrown
Reproducible with versions: 6000.3.14f1, 6000.4.4f1, 6000.5.0b5, 6000.6.0a3
Can’t test with versions: 2023.1.0a3, 6000.0.73f1 (due to no disable/enable checkbox)
Tested on (OS): MacOS Silicon Tahoe 26.3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some post-processing volume overrides only update after a refresh when using HDRP
- Video Player glitches when Skip On Drop is enabled
- GameObject movement in Scene view becomes stuttery and intermittently freezes when using non-standard pointers across editor tabs or window boundaries
- Addressables.CheckForCatalogUpdates() always returns 0 when "Only update catalogs manually" is enabled
- VFX Graph forces a lengthy recompilation freeze when exiting Play Mode with a cloned Render Pipeline asset
Add comment