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Fixed
Fixed in 6000.3.17f1, 6000.4.9f1, 6000.5.0b10, 6000.6.0a6
Votes
0
Found in
6000.3.0a5
6000.4.0a1
6000.5.0a1
6000.6.0a1
Issue ID
UUM-142142
Regression
No
PhysicsCore2D Renderer should ensure it only renders to a base camera in URP.
Currently the PhysicsCore2D Renderer renders to any Scene/Game view camera however it does not check if it's a base camera rather than an overlay camera.
Currently it uses `RenderPipelineManager.endCameraRendering` but could/should use `RenderPipeline.EndContextRendering` instead. Alternately test for it being a base camera rather than an overlay camera although that requires grabbing `GetUniversalAdditionalCameraData()` which can have side-effects if it's not available.
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Resolution Note:
Fixed in 6000.6.0a6
Resolution Note (fix version 6000.6.0a6):
Fixed in 6000.6.0a6
Resolution Note (fix version 6000.5.0b10):
Fixed in 6000.5.0b10
Resolution Note (fix version 6000.4.9f1):
Fixed in 6000.4.9f1
Resolution Note (fix version 6000.3.17f1):
Fixed in 6000.3.17f1