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By Design
By Design in 6000.6.X
Votes
0
Found in
6000.0.73f1
6000.3.13f1
6000.4.3f1
6000.5.0b4
6000.6.0a3
Issue ID
UUM-139696
Regression
No
Physics Material 2D typed values are parsed and clamped before OnValidate
Steps to reproduce:
- Create and open a new 2D UPR project
- Create > 2D > Physics Material 2D in the Project window
- In the Friction or Bounciness property change type in 'infinity'
- Observe the property field (without having pressed Enter or elsewhere with the mouse)
Actual results: '100inity000' is typed
Expected results: 'infinity' is typed
Reproducible with versions: 2023.1.0a10, 6000.0.73f1, 6000.3.13f1, 6000.4.3f1, 6000.5.0b4, 6000.6.0a3
Tested on (OS): Windows 11 Pro (25H2)
Notes:
- After validation, the value is parsed again, removing the 'inity' part from the value of 100000
- "Inf" is the shorthand form of infinity, which the Editor parses. similar to 'pi')
- This is not present in 3D Physics Material reference
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Resolution Note:
Thank you for reporting a bug to Unity.
After reviewing the behavior, we've confirmed it aligns with the current design and intended use of the feature. We understand this may differ from your expectations or workflow.
We will close this case as 'As Designed.' If you have feedback on how the feature could better meet your needs, please let us know - we value your input and consider it in future improvements.
Resolution Note (6000.6.X):
Thank you for reporting a bug to Unity.
After reviewing the behavior, we've confirmed it aligns with the current design and intended use of the feature. We understand this may differ from your expectations or workflow.
We will close this case as 'As Designed.' If you have feedback on how the feature could better meet your needs, please let us know - we value your input and consider it in future improvements.