Search Issue Tracker
Fixed in 2017.2.X
Votes
1
Found in
5.6.1f1
Issue ID
912158
Regression
No
[OSX] ContactFilter2D.useNormalAngle does not respond to collisions
To reproduce:
1. Download attached project "ContactFilter2D.zip" and open in Unity
2. Open "scene" scene
3. Enter to Play mode
Expected result: In Console window, these messages will start spamming:
useNormalAngle = false: Hit!! Angle = 90
IsFilteringNormalAngle(90) = False
useNormalAngle = true: Hit!! Angle = 90
Actual result: In Console window, only these messages will start spamming:
useNormalAngle = false: Hit!! Angle = 90
IsFilteringNormalAngle(90) = False
And this message will appear only one time:
useNormalAngle = true: Hit!! Angle = 90
Note: This issue appears only on OSX.
Reproduced on Unity 5.6.0p1, 5.6.1p1, 2017.1.0b7 and 2017.2.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
- Inconsistent hotkeys in the Terrain tool with the "Terrain Tools" installed and not installed
- "DebugAllocatorMode" option changes when changed in another Editor instance
Add comment