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Fixed in 2020.2.X
Fixed in 2019.3.X, 2020.1.X
Votes
89
Found in
2019.3.0f6
2020.1.0a20
Issue ID
1215431
Regression
Yes
NullReferenceException is thrown when inspecting a .FBX file with multiple clips and opening Animation tab
How to reproduce:
1. Open the attached 'project-1215431.zip' project
2. In the Project window select 'MultiClipSingleFile'
3. Observe the Console window
4. In the Inspector select 'Animation' tab
5. Observe the Console window
Expected result: NullReferenceExceptions are spammed in the Console window, the asset is broken
Actual result: No exceptions are thrown in the Console window, the asset is not broken
Reproducible with: 2019.3.0f6, 2020.1.0a20, 2020.1.0a21
Not reproducible with: 2017.4.36f1, 2018.4.16f1, 2019.2.20f1, 2019.3.0f5, 2020.1.0a1, 2020.1.0a19
Thrown exceptions:
1) NullReferenceException: Object reference not set to an instance of an object
UnityEditor.ModelImporterClipEditor.FindNextAvailableName (System.String baseName) (at <866e5e4337c74147a9a0249666f72660>:0)
2) NullReferenceException: Object reference not set to an instance of an object
UnityEditor.ModelImporterClipEditor.AnimationClipGUI () (at <866e5e4337c74147a9a0249666f72660>:0)
UnityEditor.ModelImporterClipEditor.OnInspectorGUI () (at <866e5e4337c74147a9a0249666f72660>:0)
-
z4g0
Jan 31, 2020 15:37
Just noticed the same issue after the update to 2019.3.0f6.
The previously imported .fbx still works ( "Animations" tab works and doesn't flood errors ), but if I import a new fbx ( or reimport a fbx that worked well on 2019.3.0f1 ) and I click on "Animations" tab, it starts to flood the reported error.
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Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a1
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0a26
Resolution Note (fix version 2019.3):
Fixed in 2019.3.4f1