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Fixed
Fixed in 6000.3.15f1, 6000.4.5f1, 6000.5.0b6, 6000.6.0a4
Fix In Review for 6000.0.76f1
Votes
11
Found in
6000.0.71f1
6000.3.12f1
6000.4.1f1
6000.5.0b1
6000.6.0a3
Issue ID
UUM-139681
Regression
Yes
Mesh Collider does not skew/shear correctly when nested inside another GameObject
How to reproduce:
1. Create a new Unity project
2. Import the attached “example.unitypackage” into your project
3. Create a new GameObject called “Child”
4. In the Inspector window, set the Transform component's Z Rotation value to 45, 135, 225 or 315
5. In the Inspector window, add a Mesh Collider component and assign the imported “SM_Heart” mesh to it
6. Create another GameObject called “Parent,” and in it nest the “Child” GameObject
7. Change the “Parent” GameObjects Transform component's Y Scale value to 10
8. Observe the Scene view
Actual result: The Mesh Collider of the “Child” GameObject is rotated and scaled uniformly
Expected result: The Mesh Collider of the “Child” GameObject is rotated and skewed according to the parent GameObject
Reproducible with: 2023.1.0a4 (77dfbc7234b7), 6000.0.71f1, 6000.3.12f1, 6000.4.1f1, 6000.5.0b1, 6000.6.0a3
Not reproducible with: 2023.1.0a3
Reproducible on: Windows 11, macOS 15.6 (by user)
Not reproducible on: No other environments tested
Comments (2)
-
syoels
Apr 21, 2026 08:22
OMG Fix is in review 😱 I'm legit excited! Can't wait!
-
yskoop
Apr 14, 2026 08:12
Thanks so much to the Unity team for looking into this!
supporting skew/shear, though not the most performant operation, is one of the MeshColliders strong advantages over the simpler modeled colliders.
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Resolution Note:
Fixed in 6000.6.0a4
Resolution Note (fix version 6000.6.0a4):
Fixed in 6000.6.0a4
Resolution Note (fix version 6000.5.0b6):
Fixed in 6000.5.0b6
Resolution Note (fix version 6000.4.5f1):
Fixed in 6000.4.5f1
Resolution Note (fix version 6000.3.15f1):
Fixed in 6000.3.15f1
Resolution Note (fix version 6000.0.76f1):
Fixed in 6000.0.76f1