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Fixed

Fixed in 6000.3.15f1, 6000.4.5f1, 6000.5.0b6, 6000.6.0a4

Fix In Review for 6000.0.76f1

Votes

11

Found in

6000.0.71f1

6000.3.12f1

6000.4.1f1

6000.5.0b1

6000.6.0a3

Issue ID

UUM-139681

Regression

Yes

Mesh Collider does not skew/shear correctly when nested inside another GameObject

3D Physics

-

How to reproduce:
1. Create a new Unity project
2. Import the attached “example.unitypackage” into your project
3. Create a new GameObject called “Child”
4. In the Inspector window, set the Transform component's Z Rotation value to 45, 135, 225 or 315
5. In the Inspector window, add a Mesh Collider component and assign the imported “SM_Heart” mesh to it
6. Create another GameObject called “Parent,” and in it nest the “Child” GameObject
7. Change the “Parent” GameObjects Transform component's Y Scale value to 10
8. Observe the Scene view

Actual result: The Mesh Collider of the “Child” GameObject is rotated and scaled uniformly
Expected result: The Mesh Collider of the “Child” GameObject is rotated and skewed according to the parent GameObject

Reproducible with: 2023.1.0a4 (77dfbc7234b7), 6000.0.71f1, 6000.3.12f1, 6000.4.1f1, 6000.5.0b1, 6000.6.0a3
Not reproducible with: 2023.1.0a3

Reproducible on: Windows 11, macOS 15.6 (by user)
Not reproducible on: No other environments tested

  1. Resolution Note:

    Fixed in 6000.6.0a4

  2. Resolution Note (fix version 6000.6.0a4):

    Fixed in 6000.6.0a4

  3. Resolution Note (fix version 6000.5.0b6):

    Fixed in 6000.5.0b6

  4. Resolution Note (fix version 6000.4.5f1):

    Fixed in 6000.4.5f1

  5. Resolution Note (fix version 6000.3.15f1):

    Fixed in 6000.3.15f1

  6. Resolution Note (fix version 6000.0.76f1):

    Fixed in 6000.0.76f1

Comments (2)

  1. syoels

    Apr 21, 2026 08:22

    OMG Fix is in review 😱 I'm legit excited! Can't wait!

  2. yskoop

    Apr 14, 2026 08:12

    Thanks so much to the Unity team for looking into this!
    supporting skew/shear, though not the most performant operation, is one of the MeshColliders strong advantages over the simpler modeled colliders.

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