Search Issue Tracker
Fixed in 2017.3.X
Votes
1
Found in
5.6.1f1
Issue ID
920625
Regression
No
mecanim::statemachine::GetBlendTreeConstant crashes when Animation is ended
To reproduce:
1. Download attached project "proto-melee.zip" and open in Unity
2. Open "Main" Scene
3. Enter Play mode
4. Click the left button of the mouse
Expected Result: After a delay, a character should swing their weapon
Actual Result: After a delay, a character swings their weapon. Then the editor will crash.
Reproduced on Unity 5.5.4f1, 5.6.1p4, 2017.1.0b9 and 2017.2.0a3
Note: This issue appears on both Windows and OSX
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Highlighter.Highlight does not find window when using class name as window title
- Highlighter.Highlight highlights a different component when multiple components have the same property path
- Highlighter.Highlight does not find elements in an array or list when the array or list is collapsed
- [URP][NRP] RenderPass, BeginSubPass, and EndRenderPass errors are thrown when Native RenderPass is enabled
- D3D11 swapchain error pop-up appears and the Editor shuts down when Generating Lighting with Probe Volumes present
Add comment