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Fixed in Unity 2017.3
mecanim::statemachine::GetBlendTreeConstant crashes when Animation is ended
1. Download attached project "proto-melee.zip" and open in Unity
2. Open "Main" Scene
3. Enter Play mode
4. Click the left button of the mouse
Expected Result: After a delay, a character should swing their weapon
Actual Result: After a delay, a character swings their weapon. Then the editor will crash.
Reproduced on Unity 5.5.4f1, 5.6.1p4, 2017.1.0b9 and 2017.2.0a3
Note: This issue appears on both Windows and OSX
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