Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0a2
2018.3.0b2
Issue ID
1082228
Regression
Yes
[Mac][Deployment] Player Icon is not created when built for Mac OSX Standalone
Player Icon is not created when built for Mac OSX Standalone
Steps to Reproduce:
1. Create a New Project
2. Click on Edit > Settings > Player
3. Assign a Sprite as an Icon
4. Build the Project
Actual Result:
Default Icon is created for the newly made Build
Expected Result:
Sprite that is assigned as Player Icon should be created.
Environment: Occurs on Mac OSX
Working fine on: 2018.3.0a1, 2018.2.0f2
Occurs with: 2018.3.0b2, 2018.3.0b1, 2018.3.0a5, 2018.3.0a2
Note:
Open PackageContents by Right click on the newBuild
Click on Contents> Resources
Observe that "PlayerIcon.icns" file is missing.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
Add comment