Search Issue Tracker
Fixed in 2021.3.29f1
Fixed in 2021.3.X, 2022.3.X, 2023.1.X, 2023.2.X, 2023.2.0a19
Votes
0
Found in
2020.3.48f1
2021.3.25f1
2022.2.19f1
2023.1.0b16
2023.2.0a14
Issue ID
UUM-35120
Regression
No
[Linux] CreateAssetMenu fails the creation of ScriptableObject when "menuName" variable end with a space character
Reproduction steps:
1. Open the attached “Test Project” project
2. Create a new “Create/this will fail” by pressing right-click in the Project window
3. Open the “NewBehaviourScript” Script in the Project window
4. Change the “menuName” value to “this will fail “ (with space char at the end)
5. Repeat step 2
Expected result: New ScriptableObject asset is created
Actual result: New ScriptableObject asset is not getting created
Reproducible with: 2020.3.48f1, 2021.3.25f1, 2022.2.19f1, 2023.1.0b16, 2023.2.0a14
Reproducible on: Ubuntu 22.04.2
Not reproducible on: Windows 10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator state transition preview clips are flickering when zooming in
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
Add comment