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Fixed
Fixed in 6000.0.75f1, 6000.3.15f1, 6000.5.0b7, 6000.6.0a4
Votes
0
Found in
6000.0.72f1
6000.3.12f1
6000.4.1f1
6000.5.0b2
6000.6.0a2
Issue ID
UUM-139120
Regression
Yes
Lighting leaks from right and top edges to left and bottom edges when Screen Space Global Illumination uses Ray Tracing in HDRP
How to reproduce:
1. Open the attached “IN-137932” project
2. Open the scene “SampleScene”
3. Enter Play mode
4. Observe the left and bottom edges of the Game view
Actual result: Lighting is leaking from the right and top edges to the left and bottom edges
Expected result: The lighting on the right and top edges does not leak to the left or bottom edges
Reproducible with: 2023.2.0a14, 6000.0.72f1, 6000.3.12f1, 6000.4.1f1 (336a400b9ea2), 6000.5.0b2, 6000.6.0a2
Not reproducible with: 2023.2.0a13
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Notes:
- Project is using High Definition RP
- Issue does not reproduce with “Screen Space Global Illumination” set to use "Ray Marching"
- Also reproducible in Player
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Resolution Note (fix version 6000.6.0a4):
Fixed in 6000.6.0a4
Resolution Note (fix version 6000.5.0b7):
Fixed in 6000.5.0b7
Resolution Note (fix version 6000.3.15f1):
Fixed in 6000.3.15f1
Resolution Note (fix version 6000.0.75f1):
Fixed in 6000.0.75f1