Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
1
Found in
2019.2.17f1
2019.3
2020.1
Issue ID
1220634
Regression
No
[Licensing] Editor cannot talk to client if username has unicode characters
Reproduction steps:
1- Create an account with a username containing a character such as 'ß'
2- Start Unity from that account
Expected Result:
Editor should be able to talk to Unity.Licensing.Client if username has special characters.
Actual Result:
Editor cannot talk to Unity Licensing Client if user name has Unicode characters.
Although this was reported in closed network but it should be applicable in open network.
Success Criteria:
Editor can talk to licensing client if user name has special characters.
Implementation Notes:
Normalize the username and pass to Client.
Default Licensing Client user name extraction should be same as the one that editor uses.
Environment: Windows
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- Crash on dynamixel_sdk.dynamixel:groupSyncReadTxRxPacket when entering Play Mode after updating path to Dynamixel SDK in script
- NullReferenceException is thrown when changing the Inspector preview selection
Add comment