Search Issue Tracker
Fixed in 2019.2.X
Fixed in 2018.3.X, 2019.1.X
Votes
0
Found in
2018.3.0a8
2018.3.7f1
2019.1.0a1
2019.2.0a1
Issue ID
1136660
Regression
Yes
[iOS] IL2CPP regression between 17.4.16 & 18.3.7, 100% CPU usage when polling a Socket
To reproduce:
1. Open attached project "IL2CPPSocketPoll.zip"
2. Build for iOS
3. Deploy the Xcode project to the iOS device
4. Press "Receiver" button
5. Press "Poll" button
6. In Xcode open "Show the Debug navigator" and select CPU tab
Expected result: CPU usage is similar between 2017.4 and 2018.3 and later
Actual result: in 2018.3 and later versions CPU usage is 100%, on 2017.4 it's 20-30%
Reproduced on:
2018.3.0a8 2018.3.10f1 2019.1.0b8 2019.2.0a9
Not reproduced on:
2017.4.24f1 2018.3.0a7
Devices reproduced on:
-iPhone X iOS 12.1
-iPod Touch 6tg gen iOS 10.2.1 (CPU usage is jumping between 70-100%)
Notes:
-Getting the same results with Scripting Runtime Version .NET 3.5
-Doesn't reproduce on iPod Touch 6tg gen iOS 10.2.1 with Scripting Backend - MONO
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Add comment