Search Issue Tracker
Fixed
Fixed in 2022.3.10f1, 2023.1.14f1, 2023.2.0b9, 2023.3.0a5
Votes
0
Found in
2022.3.6f1
2023.1.7f1
2023.2.0b3
2023.3.0a2
Issue ID
UUM-46851
Regression
Yes
"implicit truncation of vector type" shader warning when Rendering Path is set to Forward+
How to reproduce:
1. Open the attached “BugReportShaderGraphWarning.zip“ project
2. Select the “Lit (Scroll)“ shader (Assets/Shaders)
Expected result: No warning in the Inspector
Actual result: “implicit truncation of vector type at“ shader warning in the Inspector
Reproducible with: 2022.2.21f1, 2022.3.6f1, 2023.1.7f1, 2023.2.0b3, 2023.3.0a2
Not reproducible with: 2021.3.29f1, 2022.2.20f1
Reproducible on: macOS 13.4.1 (Intel)
Not reproducible on: No other environment tested
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP
Peter77
Apr 12, 2025 07:18
Related forum thread:
https://discussions.unity.com/t/implicit-truncation-of-vector-type-caused-by-shadergraphfunctions-hlsl/924841