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Won't Fix

Won't Fix in 6000.6.X

Votes

0

Found in

2022.3.74f1

6000.0.71f1

6000.3.13f1

6000.4.3f1

6000.5.0b3

6000.6.0a3

Issue ID

UUM-140082

Regression

No

HDRP Light shadows switch Type from Soft to Hard after re-enabling the Shadow Map option

Lighting

-

Steps to reproduce:

  1. Create a 3D HDRP template project
  2. Select the Sun object in the OutdoorsScene
  3. In the Inspector window, right-click on the Enable option under the Shadow Map option and select the "Search Same Property Value" option
  4. In the Search window that opens, observe that Shadow Type is set to Soft
  5. Close the Search window
  6. Disable and re-enable the Shadow Map for the Sun object
  7. Repeat Step 3 and observe the Shadow type

Actual results: Shadow type is set to Hard after re-enabling the Shadow Map option

Expected results: Re-enabling the Shadow Map option does not change the Shadow Type

 

Reproducible with versions: 2022.3.74f1, 6000.0.71f1, 6000.3.11f1, 6000.4.3f1, 6000.5.0b3, 6000.6.0a3

Tested on (OS): Windows 11, macOS 26.3.1

Notes:

  • The issue is reproducible after creating a new project or after creating a new scene
  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

  2. Resolution Note (6000.6.X):

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

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