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Fixed in 2017.1.0f3

Fixed in 5.6.X

Votes

21

Found in

5.6.0b8

Issue ID

879941

Regression

Yes

Errors message at editor play

Graphics - General

-

Errors message at editor play

Repros: open scene1 press play in the editor and see following errors in the console:

In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll must be called first.

In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll must be called first.
UnityEditor.DockArea:OnGUI()

fix in progress in this PR

https://ono.unity3d.com/unity/unity/pull-request/41589/_/animation/case879941

Comments (122)

  1. Ezalbot

    May 25, 2017 05:41

    The problem only goes away when not using interpolate...

  2. Ryukai3

    May 22, 2017 22:04

    Still happen in 5.6.1f1 with rigidboy with interpolate/extrapolate

  3. CodeGize

    May 22, 2017 09:37

    Still happening in 5.6.1p1 with interpolation rigidbody

  4. mephistonight

    May 18, 2017 00:10

    To add some further context to this. I believe in some cases this might be linked to this bug:

    https://issuetracker.unity3d.com/issues/gameobjects-mesh-is-stuck-at-combined-mesh-root-scene-and-cannot-be-moved-after-aborting-a-build-process

    If I cancel a build part way through, meshes in the scene are replaced by combined meshes. If I then revert prefabs back to the prefab, it successfully fixes the mesh filter issue but kicks out the error referenced in this bug.

  5. Cygon4

    May 17, 2017 19:32

    Still happening in 5.6.1xf1 on Linux.

    I hope Unity 5.6 will get a good send-off with bugfixes until it reaches a similar stability as 4.6.

  6. Skyway-Interactive

    May 17, 2017 10:21

    This error pops up for me first time on 5.6.1f1. The errors all started when I started toggling a spot light's shadows from None to Soft. I wanted shadows so I turned them on. The error came and went away just by toggling on or off soft to none. The scene has only two lights total. Now if the spot light is off and then turned on once the scene has loaded it has no problems, but if it's on in the editor I get errors every time.

  7. JonnyFunFun

    May 17, 2017 01:31

    This is marked as fixed in 2017.1, however I'm still seeing hundreds of similar errors flooding my console with 2017.1.0b5:

    Assertion failed: In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll must be called first.
    UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

  8. manu97

    May 11, 2017 12:27

    Issue is not fixed, still getting thousands of these errors (2)

  9. yuliyF

    May 10, 2017 13:59

    Still happening in 5.6.0f4.

  10. pixelgriffin

    May 08, 2017 03:15

    I can confirm this issue still exists in 5.6.0f3. However, I have no spotlights. Despite what others might be saying AFAIK my errors are resulting from interpolation on a rigidbody.

    Using SteamVR's interaction system moving an object erratically and letting go a few times will cause these errors to spew out.

    I have confirmed that this ONLY happens when the object's rigidbody interpolation is set to something other than none after being let go of.

    Interestingly enough, when the object has interpolation on its rigidbody will not interact with other collision meshes, it is effectively non existent in terms of colliders, despite the colliders still maintaining their proper properties.

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