Search Issue Tracker
Fixed in 2017.1.0f3
Fixed in 5.6.X
Votes
21
Found in
5.6.0b8
Issue ID
879941
Regression
Yes
Errors message at editor play
Errors message at editor play
Repros: open scene1 press play in the editor and see following errors in the console:
In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll must be called first.
In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll must be called first.
UnityEditor.DockArea:OnGUI()
fix in progress in this PR
https://ono.unity3d.com/unity/unity/pull-request/41589/_/animation/case879941
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][URP][OpenGLES3] Render Texture memory increases by 50% when using OpenGLES 3
- MouseButton(0) loses click state when using Device Simulator and enabling "Any iOS Device" in Unity Remote
- [Linux] "Sending message header failed (11)" Warning in Console when opening or closing Standalone Profiler
- [Backport] MacOS Targetsupport Installers for Linux overwrite their content
- [Backport] Scheduled items, asynchronous tasks, and Update() are not run when EditorWindow is opened using ShowModalUtility()
Cygon4
May 17, 2017 19:32
Still happening in 5.6.1xf1 on Linux.
I hope Unity 5.6 will get a good send-off with bugfixes until it reaches a similar stability as 4.6.
Skyway-Interactive
May 17, 2017 10:21
This error pops up for me first time on 5.6.1f1. The errors all started when I started toggling a spot light's shadows from None to Soft. I wanted shadows so I turned them on. The error came and went away just by toggling on or off soft to none. The scene has only two lights total. Now if the spot light is off and then turned on once the scene has loaded it has no problems, but if it's on in the editor I get errors every time.
JonnyFunFun
May 17, 2017 01:31
This is marked as fixed in 2017.1, however I'm still seeing hundreds of similar errors flooding my console with 2017.1.0b5:
Assertion failed: In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll must be called first.
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
manu97
May 11, 2017 12:27
Issue is not fixed, still getting thousands of these errors (2)
yuliyF
May 10, 2017 13:59
Still happening in 5.6.0f4.
pixelgriffin
May 08, 2017 03:15
I can confirm this issue still exists in 5.6.0f3. However, I have no spotlights. Despite what others might be saying AFAIK my errors are resulting from interpolation on a rigidbody.
Using SteamVR's interaction system moving an object erratically and letting go a few times will cause these errors to spew out.
I have confirmed that this ONLY happens when the object's rigidbody interpolation is set to something other than none after being let go of.
Interestingly enough, when the object has interpolation on its rigidbody will not interact with other collision meshes, it is effectively non existent in terms of colliders, despite the colliders still maintaining their proper properties.
thegamerguynz
May 04, 2017 07:20
Issue is not fixed, still getting thousands of these errors
benperry
May 03, 2017 12:24
It would be great if this fix was back ported to 5.6
y4my4m
Apr 29, 2017 04:05
Still happening 5.6.0f3
gringan
Apr 26, 2017 15:56
I just updated in 5.6.0f3
I have this 7 x this message when i open my project : ( 5 sec after load, if i click console )
In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll must be called first.
if i click play, unity crash.
My project works perfectly in 5.5.2f1
Thanks for your help.