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Fixed in 2017.1.0f3

Fixed in 5.6

Votes

21

Found in

5.6.0b8

Issue ID

879941

Regression

Yes

Errors message at editor play

Graphics - General

-

Errors message at editor play

Repros: open scene1 press play in the editor and see following errors in the console:

In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll must be called first.

In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll must be called first.
UnityEditor.DockArea:OnGUI()

fix in progress in this PR

https://ono.unity3d.com/unity/unity/pull-request/41589/_/animation/case879941

Comments (111)

  1. D1af97f40f62027e14a5beddf4eab9e4?d=mm

    Brandooh

    Jul 24, 2018 14:54

    I'm getting this error with Unity 2018.2.0f2. Is there no workaround or solution?

  2. 3338b27654f7fef154a78e3567828e10?d=mm

    DangerouZ720

    Dec 27, 2017 15:55

    still not fixed on version 2017.3.0p1

  3. 33699df224e63952a7d0fa89216d7503?d=mm

    Albertomelladoc

    Nov 03, 2017 10:04

    This issue is still happening in 2017.1.0f3, 2017.1.1f1 and 2017.3.0b1 for me.

    Error message -> Assertion failed: In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll must be called first.

    The errors dont prevent execution or cause any trouble, but they are pretty annoying.

    Best Regards

  4. 6df0b56702d4e28a0220a8c75138668c?d=mm

    Jog

    Oct 27, 2017 19:59

    Same thing happening on Unity 2017.1.1p4! WTF

  5. D106237d0c3e8c3b667ee6d4f048f784?d=mm

    Samixon

    Sep 21, 2017 19:29

    Unity 2017.1.0p5 Personal (64bit) still happening.
    Suppose when Debug.Breaks() pause game... but I can not grantee that cause.
    Rarity: sometimes, very rare.

  6. 27e48159b1ed6c45da66739348b084e9?d=mm

    Toylips

    Sep 10, 2017 11:05

    Still getting this in Unity 2017

  7. Cdb28f894ef30712fa947bae33579c06?d=mm

    IssacTeoh

    Jul 26, 2017 06:51

    Hum it always happen in light,.
    When my spotlight spot angle go higher than 70 angle, same bug will show up when the game start and end.

  8. 683aeabc4f48cfe48becc0a2b6eeb06c?d=mm

    KB

    Jul 17, 2017 10:15

    Got this today in 5.6.1f1 when I tried to use object pooling on things with physics.
    Temporary, not very satisfactory solution, remove object pooling.
    Perhaps there's some kind of physics reset needed?
    I did try reset on the inertia tensor + zero rigid body velocity + angular velocity but no difference.

  9. 3d600b1590819f67f7fc4e19a37cdb0a?d=mm

    alemarchena

    Jul 15, 2017 16:56

    Bueno en mi caso con la versión 5.6.2f1 tenía el error :

    In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll must be called first

    Lo que hice fué agregar un RigidBody al objeto con el error y luego lo quité, con eso el error
    desapareció.
    Saludos

  10. Ef2d96bcd86fc532eb44dc10359590da?d=mm

    MrDonk

    Jul 13, 2017 08:58

    Still getting this in Unity 2017.

    All Rigidbody Interpolate is set to none, so I assume it's this issue.

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