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Fixed in 2019.3

Fixed in 2018.3, 2019.1, 2019.2



Found in




Issue ID




Editor throws error when importing native 2.7x .blend file, imported file is not recognized

Asset Importers


To reproduce:
1. Open user's attached project ("Blank_Project_2019")
2. Reimport all Assets
-- Error in the console, file is not recognized

Expected: File is imported, no error is shown
Actual: File is not imported, error is shown

Reproduced with: 2019.1.0f1, 2019.2.0a11
Not reproduced with: 2017.4.25f1, 2018.3.10f1, 2019.2.0a10

- Issue is reproducible even with newly created .blend file
- An error is thrown in the console:
"Blender could not convert the .blend file to FBX file.
You need to use Blender 2.45-2.49 or 2.58 and later versions for direct Blender import to work."

Fixed in:

Fix note:
In order for the fix to be effective, Blender 2.8 instead of 2.79 must be set as default program to open native .blend files.

Comments (27)

  1. F89086ae67039c977b402cb081b57489?d=mm


    May 27, 2019 11:01

    Thanks, great page! I was looking for it long time

  2. 69632cee18eeebb27afe281cf169df14?d=mm


    May 20, 2019 04:12

    Cool. can I share this post to my blog? I'd appreciate it. Cheers!

  3. D8e82798a00129d881bdc2066208ce9b?d=mm


    Apr 25, 2019 09:40

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  4. 27f055a85b1dfc40c0df0130ced927c3?d=mm


    Apr 22, 2019 14:51

    me too error.
    I use blender 2.79

  5. F55004ce568abc3a08548a1fd2acc79f?d=mm


    Apr 20, 2019 05:32

    This issue can be fixed temporarily by this:
    -Uninstall Blender 2.8
    -Install Blender 2.79 or earlier
    -Copy '' from 2018.3 or earlier versions to 2019.1 editor folder. (On Mac it's Applications/Hub/Editor/2019.1.0f2/

  6. Eb942822bbe5420648f248b7a7e5de79?d=mm


    Apr 18, 2019 20:24

    We confirm this issue with our team. We have Blender files that are working in Unity 2018.3.12f1, but fail to import with the same message in Unity 2019.1.0f2.

    I have Blender 2.79 installed on this machine.

  7. Ff4c96a4accecbef9c32f6c9a5a9c91c?d=mm


    Apr 17, 2019 15:00

    This issue includes incompatibility with versions of Blender inferior to 2.8 (which right now is in beta)
    as well as an issue concerning a wrong rotation of the bones, which are orientated differently depending on the version of Blender, therefore breaking retro compatibility.

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