Search Issue Tracker
Fixed in 2019.3
Fixed in 2018.3, 2019.1, 2019.2
Editor throws error when importing native 2.7x .blend file, imported file is not recognized
1. Open user's attached project ("Blank_Project_2019")
2. Reimport all Assets
-- Error in the console, file is not recognized
Expected: File is imported, no error is shown
Actual: File is not imported, error is shown
Reproduced with: 2019.1.0f1, 2019.2.0a11
Not reproduced with: 2017.4.25f1, 2018.3.10f1, 2019.2.0a10
- Issue is reproducible even with newly created .blend file
- An error is thrown in the console:
"Blender could not convert the .blend file to FBX file.
You need to use Blender 2.45-2.49 or 2.58 and later versions for direct Blender import to work."
In order for the fix to be effective, Blender 2.8 instead of 2.79 must be set as default program to open native .blend files.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Unresponsive front facing UI fields with specific rotations when using World Space canvas with Ignore Reversed Graphics enabled
- Rigidbody Collision Detection mode cannot be updated after setting the isKinematic field to true then false during runtime
- "No valid Unity Editor license found. Please contact your adminstrator." error thrown when opening 2019.3.0a12 project
- ping.DestroyPing does not work resulting in increasing ping delay
- The cursor is visible when using CursorLockMode.Locked in the standalone build