Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in [Package]
2019.1.0a10
2019.2.0a1
2019.2.0f1
2019.3.0a1
2020.1.0a1
Issue ID
1174420
Regression
Yes
Editor crashes when trying to bake a static Speedtree GameObject with LODs
Steps to repro:
1. Open attached project "SpeedtreeBig.zip"
2. Open "Lighting" Scene
3. Window -> Rendering -> Lighting Settings -> Generate Lighting
-observe crash-
Reproduced in: 2019.1.14f1, 2019.2.3f2, 2019.3.0b1, 2020.1.0a1
Not reproduced in: 2018.4.7f1, 2019.1.0a9
Note: Crash occurs only with Progressive CPU
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity is loading internal version of SharpZipLib instead of local version
- The Context Menu items are ordered incorrectly
- Audio Mixer does not change volume when lowering volume on an Audio Mixer loaded from AssetBundles
- Error “Value cannot be null. Parameter name: key UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)” thrown and Addressables build fails when "Include in Build" is disabled and using Addressables For Android package
- “error CS0433: The type 'CodeBinaryOperatorType' exists in both 'System.CodeDom and 'System" compilation errors are thrown when opening a specific project
Add comment