Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in [Package]
2019.1.0a10
2019.2.0a1
2019.2.0f1
2019.3.0a1
2020.1.0a1
Issue ID
1174420
Regression
Yes
Editor crashes when trying to bake a static Speedtree GameObject with LODs
Steps to repro:
1. Open attached project "SpeedtreeBig.zip"
2. Open "Lighting" Scene
3. Window -> Rendering -> Lighting Settings -> Generate Lighting
-observe crash-
Reproduced in: 2019.1.14f1, 2019.2.3f2, 2019.3.0b1, 2020.1.0a1
Not reproduced in: 2018.4.7f1, 2019.1.0a9
Note: Crash occurs only with Progressive CPU
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment