Search Issue Tracker
Fixed
Votes
0
Found in [Package]
2019.3
2019.3.0b7
2020.1
Issue ID
1194483
Regression
No
[Device Simulator] Game window aspect ratio is set to Free Aspect when switching back from Simulator view to Game view
How to reproduce:
1. Open user's attached project ("ECSCatchUp.zip") using the EnvIronman VM (more information in Edit).
2. In Game window set aspect ratio to anything than Free Aspect
3. In top-left corner select Simulator
4. In top-left corner select Game
Expected result: Game window aspect ratio stays the same
Actual result: Game window aspect ratio is reset to Free Aspect
Reproducible with: 1.2.0 (2019.3.0b9, 2020.1.0a11)
Not tested with: 2017.4.33f1 (Package Manager was not present), 2018.4.12f1 and 2019.2.11f1 (Package is not available)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Add comment